Generated from 3D reference via Pixal3D, retopologized to 7,107 triangles, textured with faithful PBR & Union Jack cape projection, and bound to the canonical 62-bone mocap rig with 24 production animations.
pass65-third-person-operator.blend. Smooth vertex group skin weights with natural anatomical joint deformation.Idle_Sword, Walk, Sword_Slash, Run, Wave, Roll, Death, etc.) embedded in the GLB.OrbitControls.js, BufferGeometryUtils.js, SkeletonUtils.js) so the 3D viewer loads cleanly on your Chromebook without errors.
| Parameter | Value | Notes |
|---|---|---|
| Polygon Count | 7,107 Triangles | Optimized real-time budget for 144+ FPS in WebGPU and game engines |
| Dimensions | 1.38m × 2.43m × 1.85m | Standard human scale (1.85m height, sword sweep in depth) |
| Skeletal Rig | Pass65 Production Armature (62 bones) | Full humanoid hierarchy (Hips, Spine, Neck, Head, Limbs, full finger joints) |
| Animations | 24 Embedded Mocap Clips | Idle_Sword, Walk, Sword_Slash, Run, Wave, Roll, Death... |
| Material Texturing | PBR + Front/Back Projection | Web GLB (1024×1024, 3.26 MB) / Full GLB (2048×2048, 4.13 MB) |
| Export Formats | GLB (Three.js/WebGPU), FBX (Unreal/Unity), .blend | Drag-and-drop compatible across all modern game engines |
| Inference Hardware | NVIDIA RTX 5080 (GPU 0) | RTX 3060 (GPU 1) completely preserved and untouched for WoW streaming |