AI Strategist — 3D Character Asset GAME-READY

Generated, retopologized, textured, rigged, and animated entirely via the local AI character pipeline on RTX 5080.

🎮 Open Interactive 3D Viewer 📦 Download Web GLB (4.3 MB) 📦 Download Full GLB (10.7 MB) 🎬 Download FBX (Unreal/Unity) 🛠️ Download Source .blend
Root Cause Identified & Solved: The previous session's failure was not an inability of the AI model to generate 3D. In the raw output, the character was oriented with Y as height and Z as front. The previous preview script rendered from +Z down the spine assuming Z was height, misinterpreting the top-down cross-section as "broken shards". Furthermore, feeding flat 2D orthographic sheet crops into Trellis collapsed depth. By extracting the clean 3D-perspective reference, properly establishing world axes, cleaning plinths/islands, and skinning to a canonical humanoid armature with animated NLA clips, the full game-ready asset was successfully produced.

Asset Renders & Animations

Three Quarter View
Three-Quarter PerspectiveVolumetric coat, standing collar, epaulettes, and energy saber.
Front View
Front View (1.85m)Regal waistcoat, tie, belt buckle, boots, and glasses.
Side View
Side ProfileClear sagittal depth, chest curvature, coat drapes, and sword angle.
Back View
Back ViewGrand draped cape with shoulder epaulette accents.
Walk Cycle PreviewSkeletal deformation and stride playback (30 fps loop).
Reference Sheet
Original Concept SheetDesign reference for materials, equipment, and proportions.

Asset Specifications

ParameterValueNotes
Polygon Count21,999 TrianglesWell within real-time budget (target ≤ 25,000)
Dimensions1.38m × 2.43m × 1.85mStandard human scale (1.85m height, sword sweep in depth)
Skeletal RigStandard Humanoid (21 bones)Spine, Neck, Head, Clavicle, Arms, Hands, Legs, Feet + 3-bone Cape chain
Animation Clips3 Embedded ActionsIdle (60f), Walk (30f loop), Attack (30f slash)
MaterialsBaked PBR TexturesWeb GLB (1024×1024, 4.3 MB) / Full GLB (2048×2048, 10.7 MB)
Target FormatsGLB, FBX, .blendDirect drag-and-drop into Three.js, Unreal Engine 5, Unity, or Blender
Inference HardwareNVIDIA RTX 5080 (GPU 0)RTX 3060 (GPU 1) completely isolated and preserved for WoW gaming